Spring 2025 | 跨域合作美感設計競賽 Interdisciplinary Aesthetic Design Competition | 主辦人 Organizer
Spring 2025 | 跨域合作美感設計競賽 Interdisciplinary Aesthetic Design Competition | 主辦人 Organizer
活動理念:
本活動透過 LINE 闖關遊戲,將中原大學教職員工生設為主角,讓大家在遊戲中認識特定議題,翻轉傳統快閃活動的形式。同時結合專題式學習 (PBL)、跨領域合作與 STEAM 教育,打造寓教於樂的數位體驗。
活動主題:
以「數位傳播與文化」課程為發想,結合「臺灣在地文化」與「樂音之美」,透過遊戲傳遞生活細膩感知與文化美感。
活動目的:
發現生活細膩:引導參與者用心觀察周遭事物,感受生活美感。
認識校園:鼓勵探索校園角落,加深對中原大學的了解。
創新數位教學:將日常數位工具轉化為教育工具,突破教室限制。
跨域美感競賽:以「樂音之美」為理念參加中原大學跨域合作美感設計競賽。
遊戲概念:
定向越野:依據校園地圖與照片尋找控制點打卡,兼具智力與體力挑戰。
LINE 官方帳號互動:透過 LINE 推播訊息、聊天機器人及表單功能,完成遊戲互動。
活動時間與地點:
時間:2025 年 5 月 29 日至 6 月 5 日
地點:中原大學校園 (以 A 區校本部為主)
參與方式:
使用智慧型手機登入 LINE 官方帳號,依遊戲規則完成各關卡任務,起點掃碼開始計時,終點掃碼結束計時。
獎勵機制:
完成所有關卡前幾名次,提供 LINE 點數序號獎勵。
Activity Concept:
This activity uses a LINE-based challenge game, placing Chyuan University students, faculty, and staff as the main participants. It allows them to learn about specific topics through gameplay, transforming the traditional flash event format. The project also integrates Project-Based Learning (PBL), cross-disciplinary collaboration, and STEAM education to create an engaging and educational digital experience.
Activity Theme:
Inspired by the “The Role of Digital Communications in Culture” course, the activity combines “local Taiwanese culture” and “the beauty of music” to convey subtle perceptions of daily life and cultural aesthetics through gameplay.
Activity Objectives:
Discover Subtlety in Life: Encourage participants to observe their surroundings attentively and appreciate the beauty in everyday life.
Explore the Campus: Promote exploration of campus areas, helping participants gain a deeper understanding of Chyuan University.
Innovative Digital Teaching: Transform everyday digital tools into educational instruments, extending learning beyond the classroom.
Cross-Disciplinary Aesthetic Competition: Participate in the CYCU Cross-Disciplinary Aesthetic Design Competition with the theme of “the beauty of music.”
Game Concept:
Orienteering: Participants navigate the campus using maps and photos to find checkpoints, combining mental and physical challenges.
LINE Official Account Interaction: Players complete tasks via LINE through push messages, chatbots, and form integration.
Activity Schedule and Location:
Date: May 29 – June 5, 2025
Location: CYCU campus (mainly A District)
Participation Method:
Participants use a smartphone to log in to the LINE Official Account, complete tasks according to the game rules, scan the QR code at the starting point to begin timing, and scan the QR code at the endpoint to finish.
Reward System:
Top finishers who complete all checkpoints will receive LINE points voucher rewards.